designer, an artist
Tomasz Mucha, a graduate of the Faculty of Industrial Design at the Academy of Fine Arts in Łódź. Specialization with prof. Jerzy Derkowski at the Utility Systems Design. Member of the Association of Polish Artists and Designers. He designs utility graphics, interiors and furniture. He has been introducing at the market his furniture brand, Thomas Mucha Design since 2017. Also since 2017, he has been associated with Collegium Civitas as a lecturer in New Media.
Lomianki, Poland +48 606 97 07 07
We can define a designing process as a form of creative activity which is subject to some specific, predefined rules. The kind, range and character of these rules depend on the designing field. It can be assumed that everything that is created as a creator’s spontaneous reaction to the surrounding world becomes a universal language if it is defined within a specific frame. It should be subject to some rules which – on the one hand – describe the reality in the world “here and now”, and – on the other hand – they refer to clear benchmarks in culture and history. Only in this way, the message hidden in the project becomes understandable.
We can divide a designing process into three main stages of action. The first one is an analysis and classification system of a specific designing issue. This is the time when all variables related to the subject are organised and evaluated. The second one covers searching for solutions and draft visualisation of a spontaneous idea which was a result of a specific task. It is probably the most pleasant moment of a designer’s work. In the end, there is a verification of the idea on the basis of the data collected before. In practice, the last two tasks are repeated a few times in order to achieve a satisfactory result.
A perfect design is the one which follows the balance between its aesthetic (or artistic) value and its value in use—losing the balance results in the creation of something which is too “fancy” and not useful, or too “technical” and merely ugly.